Medium beast (Glyphid), unaligned
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 10 (+0) | 2 (-4) | 10 (+0) | 4 (-3) |
Cavern Crawler. The Glyphid exploder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, moving through difficult terrain doesn’t cost it extra movement.
Death Burst. When the Glyphid exploder dies, it explodes in a burst of fire. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Additionally, the ground in the area becomes difficult terrain.
Illumination. The Glyphid exploder sheds dim light in 5-foot radius.
Explode. The Glyphid exploder begins to convulse and ends its turn. At the start of its next turn, it explodes as if by its death burst feature. Any remaining hit points it has are added to the damage of the death burst.
General: Use explode when there is at least one hostile creature within range.
“Kill the glowing ones before they get close!” – A dwarf giving tactically sound advice to his colleagues.
Glyphid exploder’s bodies are covered in glowing orange tumours which contain a volatile pus. Whether Glyphid exploders are a natural strain of Glyphid, or the product of a disease is yet to be discovered – unsurprisingly because a lot more time has been spent finding the most effective way to kill them, rather than learning if they’re ill.
This creature is based on reference material found in the game Deep Rock Galactic. It’s a good game, go check it out.