Medium beast (Mactera), unaligned
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 10 (+0) | 2 (-4) | 12 (+1) | 2 (-4) |
Sting Shot. Ranged Weapon Attack: +5 to hit, range 60/180 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 5 (2d4) poison damage.
Medium beast (Glyphid), unaligned
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 10 (+0) | 2 (-4) | 10 (+0) | 4 (-3) |
Cavern Crawler. The irradiated Glyphid exploder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, moving through difficult terrain doesn’t cost it extra movement.
Death Burst. When the irradiated Glyphid exploder dies, it creates a glowing pool of energy in a 5-foot radius centered on its body. Each creature standing in the glowing pool when it appears or which enters the glowing pool must make a DC 10 Constitution saving throw, taking 7 (2d6) radiant damage on a failed save, or half as much damage on a successful one. The glowing pool lasts for one round before dissipating.
Illumination. The irradiated Glyphid exploder sheds dim light in 5-foot radius.
Explode. The irradiated Glyphid exploder begins to convulse and ends its turn. At the start of its next turn, it explodes as if by its death burst feature. Any remaining hit points it has are added to the damage of the death burst.
Medium beast (Glyphid), unaligned
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 10 (+0) | 2 (-4) | 10 (+0) | 4 (-3) |
Cavern Crawler. The Glyphid exploder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, moving through difficult terrain doesn’t cost it extra movement.
Death Burst. When the Glyphid exploder dies, it explodes in a burst of fire. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Additionally, the ground in the area becomes difficult terrain.
Illumination. The Glyphid exploder sheds dim light in 5-foot radius.
Explode. The Glyphid exploder begins to convulse and ends its turn. At the start of its next turn, it explodes as if by its death burst feature. Any remaining hit points it has are added to the damage of the death burst.
Medium beast (Glyphid), unaligned
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 14 (+2) | 2 (-4) | 10 (+0) | 2 (-4) |
Cavern Crawler. The Glyphid grunt guard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, moving through difficult terrain doesn’t cost it extra movement.
Guardian. The Glyphid grunt guard uses its armoured forelegs to defend allies within a 5-foot radius. All Glyphids inside this radius benefit from half cover (+2 to AC and Dexterity saving throws). This ability does not work if the Glyphid grunt guard is incapacitated.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Medium beast (Glyphid), unaligned
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 12 (+1) | 2 (-4) | 10 (+0) | 2 (-3) |
Cavern Crawler. The Glyphid grunt slasher can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, moving through difficult terrain doesn’t cost it extra movement.
Multiattack. The Glyphid grunt slasher makes one bite attack and one crippling slash attack.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Crippling Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage, and the target has their speed halved until the start of the Glyphid grunt slasher’s next turn.