Large beast (Glyphid), unaligned
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 14 (+2) | 4 (-3) | 10 (+0) | 6 (-2) |
Cavern Crawler. The Glyphid menace can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, moving through difficult terrain doesn’t cost it extra movement.
Sneaky. The Glyphid menace can take the Hide action as a bonus action.
Multiattack. The Glyphid menace makes four acid spit attacks.
Acid Spit. Ranged Weapon Attack: +7 to hit, range 60/180 ft., one target. Hit: 7 (2d6) acid damage.
Medium beast (Glyphid), unaligned
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 12 (+1) | 4 (-3) | 10 (+0) | 4 (-3) |
Cavern Crawler. The Glyphid acid spitter can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, moving through difficult terrain doesn’t cost it extra movement.
Multiattack. The Glyphid acid spitter makes two acid spit attacks or two bite attacks.
Acid Spit. Ranged Weapon Attack: +5 to hit, range 40/120 ft., one target. Hit: 9 (2d8) acid damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Medium beast (Glyphid), unaligned
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 12 (+1) | 4 (-3) | 10 (+0) | 4 (-3) |
Cavern Crawler. The Glyphid web spitter can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, moving through difficult terrain doesn’t cost it extra movement.
Cowardly. The Glyphid web spitter can take the Disengage action as a bonus action.
Web Spit. Ranged Weapon Attack: +5 to hit, range 40/120 ft., one target. Hit: 7 (2d6) poison damage and the target is restrained until the start of the Glyphid web spitter’s next turn.
Huge beast (Glyphid), unaligned
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 8 (-1) | 20 (+5) | 2 (-4) | 10 (+0) | 8 (-1) |
Cavern Crawler. The Glyphid bulk detonator can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, moving through difficult terrain doesn’t cost it extra movement.
Death Burst. When a Glyphid exploder dies, it begins to convulse, giving a warning that it’s about to explode. On its next turn, it explodes in an enormous burst of fire. Each creature within 40 feet of it must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one. Additionally, the ground in the area becomes difficult terrain.
Illumination. The Glyphid bulk detonator sheds bright light in a 15-foot radius and dim light in an additional 25 feet.
Mutliattack. The Glyphid bulk detonator makes two bite attacks and uses its hellfire stomp.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Hellfire Stomp. The Glyphid bulk detonator stomps the ground, releasing a fiery burst in a 15 foot radius centered on itself. Each creature in the area, other than itself, must make a DC 16 Dexterity saving throw, taking 16 (3d10) fire damage on a failed save, or half as much damage on a successful one. Additionally, the ground in the area becomes difficult terrain.
The Glyphid bulk detonator can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The Glyphid bulk detonator regains spent legendary actions at the start of its turn.
Attack. The Glyphid bulk detonator makes one bite attack.
Move. The Glyphid bulk detonator moves up to its speed without provoking opportunity attacks.
Medium beast (Glyphid), unaligned
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 10 (+0) | 2 (-4) | 10 (+0) | 4 (-3) |
Cavern Crawler. The irradiated Glyphid exploder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, moving through difficult terrain doesn’t cost it extra movement.
Death Burst. When the irradiated Glyphid exploder dies, it creates a glowing pool of energy in a 5-foot radius centered on its body. Each creature standing in the glowing pool when it appears or which enters the glowing pool must make a DC 10 Constitution saving throw, taking 7 (2d6) radiant damage on a failed save, or half as much damage on a successful one. The glowing pool lasts for one round before dissipating.
Illumination. The irradiated Glyphid exploder sheds dim light in 5-foot radius.
Explode. The irradiated Glyphid exploder begins to convulse and ends its turn. At the start of its next turn, it explodes as if by its death burst feature. Any remaining hit points it has are added to the damage of the death burst.
Medium beast (Glyphid), unaligned
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 10 (+0) | 2 (-4) | 10 (+0) | 4 (-3) |
Cavern Crawler. The Glyphid exploder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, moving through difficult terrain doesn’t cost it extra movement.
Death Burst. When the Glyphid exploder dies, it explodes in a burst of fire. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Additionally, the ground in the area becomes difficult terrain.
Illumination. The Glyphid exploder sheds dim light in 5-foot radius.
Explode. The Glyphid exploder begins to convulse and ends its turn. At the start of its next turn, it explodes as if by its death burst feature. Any remaining hit points it has are added to the damage of the death burst.
Huge beast (Glyphid), unaligned
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 8 (-1) | 18 (+4) | 2 (-4) | 10 (+0) | 8 (-1) |
Cavern Crawler. The Glyphid oppressor can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, moving through difficult terrain doesn’t cost it extra movement.
Death Cloud. When the Glyphid oppressor dies, it creates a cloud of gas in a 15-foot radius centred on its body. Each creature standing in the gas when it appears or which moves into the gas must make a DC 16 Constitution saving throw, taking 22 (5d8) poison damage on a failed save or half as much damage on a successful one. The gas lasts for one minute or until it takes any fire damage, whereupon it will ignite, dealing 7 (2d6) fire damage to any creature inside the gas.
Multiattack. The Glyphid oppressor makes two bite attacks.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.
Pulverise. The Glyphid oppressor tears up the ground, sending shrapnel flying in a 20-foot cone. Each creature in the area must make a DC 18 Dexterity saving throw, taking 22 (5d8) bludgeoning damage on a failed save, or half as much damage on a successful one.
The Glyphid oppressor can take 1 legendary action, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The Glyphid oppressor regains spent legendary actions at the start of its turn.
Attack. The Glyphid oppressor makes one bite attack.
Move. The Glyphid oppressor moves up to its speed without provoking opportunity attacks.
Slam. The Glyphid oppressor slams the ground to create a 10-foot radius shockwave centred on itself. Each creature in the area, other than itself, must succeed a DC 18 Dexterity saving throw or be knocked prone.
Large beast (Glyphid), unaligned
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 16 (+3) | 6 (-2) | 10 (+0) | 12 (+1) |
Cavern Crawler. The Glyphid warden can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, moving through difficult terrain doesn’t cost it extra movement.
Warding Tethers. The Glyphid warden emits a 15-foot protective aura. Any Glyphids, other than itself, inside this aura are connected to the Glyphid warden by tethers of pink energy and gain resistance to all damage. This ability does not work if the Glyphid warden is incapacitated.
Summon Glyphid Grunt. The Glyphid warden emits a pheromone to attract nearby Glyphids. One Glyphid grunt burrows from the ground at an unoccupied space within 30 feet of the Glyphid warden and joins the fight.
Large beast (Glyphid), unaligned
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 16 (+3) | 2 (-4) | 10 (+0) | 8 (-1) |
Cavern Crawler. The irradiated Glyphid praetorian can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, moving through difficult terrain doesn’t cost it extra movement.
Resolute. The irradiated Glyphid praetorian has advantage on saving throws against being frightened.
Vibrant Demise. When the irradiated Glyphid praetorian dies, it creates a glowing pool of energy in a 10-foot radius centred on its body. Each creature standing in the glowing pool when it appears or which moves into the glowing pool must make a DC 13 Constitution saving throw, taking 13 (3d8) radiant damage on a failed save or half as much damage on a successful one. The glowing pool lasts for one minute before dissipating.
Multiattack. The irradiated Glyphid praetorian makes two bite attacks.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Vibrant Emission (Recharge 5-6). The irradiated Glyphid praetorian creates a glowing pool of energy in a 10-foot cone. Each creature in the area must make a DC 13 Constitution saving throw, taking 13 (3d8) radiant damage on a failed save, or half as much damage on a successful one.
Large beast (Glyphid), unaligned
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 16 (+3) | 2 (-4) | 10 (+0) | 8 (-1) |
Cavern Crawler. The frigid Glyphid praetorian can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, moving through difficult terrain doesn’t cost it extra movement.
Death Cloud. When the frigid Glyphid praetorian dies, it creates a cloud of supercooled vapour in a 10-foot radius centered on its body. Each creature standing in the cloud when it appears or which moves into the cloud must make a DC 13 Constitution saving throw, taking 9 (2d8) cold damage and having their speed reduced by 10 feet until the start of their next turn on a failed save, or half as much damage on a successful one. The cloud lasts for one minute before dissipating.
Resolute. The frigid Glyphid praetorian has advantage on saving throws against being frightened.
Multiattack. The frigid Glyphid praetorian makes two bite attacks.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Ice Spray (Recharge 5-6). The frigid Glyphid praetorian spews a supercooled liquid in a 10-foot cone. Each creature in the area must make a DC 13 Constitution saving throw, taking 9 (2d8) cold damage and having their speed reduced by 10 feet until the start of their next turn on a failed save, or half as much damage on a successful one.
Large beast (Glyphid), unaligned
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 16 (+3) | 2 (-4) | 10 (+0) | 8 (-1) |
Cavern Crawler. The Glyphid praetorian can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, moving through difficult terrain doesn’t cost it extra movement.
Death Cloud. When the Glyphid praetorian dies, it creates a cloud of gas in a 10-foot radius centered on its body. Each creature standing in the gas when it appears or which moves into the gas must make a DC 13 Constitution saving throw, taking 13 (3d8) poison damage on a failed save or half as much damage on a successful one. The gas lasts for one minute or until it takes any fire damage, whereupon it will ignite, dealing 7 (2d6) fire damage to any creature inside the gas.
Resolute. The Glyphid praetorian has advantage on saving throws against being frightened.
Multiattack. The Glyphid praetorian makes two bite attacks.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Acid Spray (Recharge 5-6). The Glyphid praetorian spews a corrosive liquid in a 10-foot cone. Each creature in the area must make a DC 13 Dexterity saving throw, taking 13 (3d8) acid damage on a failed save, or half as much damage on a successful one.
Medium beast (Glyphid), unaligned
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 14 (+2) | 2 (-4) | 10 (+0) | 2 (-4) |
Cavern Crawler. The Glyphid grunt guard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, moving through difficult terrain doesn’t cost it extra movement.
Guardian. The Glyphid grunt guard uses its armoured forelegs to defend allies within a 5-foot radius. All Glyphids inside this radius benefit from half cover (+2 to AC and Dexterity saving throws). This ability does not work if the Glyphid grunt guard is incapacitated.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Medium beast (Glyphid), unaligned
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 12 (+1) | 2 (-4) | 10 (+0) | 2 (-3) |
Cavern Crawler. The Glyphid grunt slasher can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, moving through difficult terrain doesn’t cost it extra movement.
Multiattack. The Glyphid grunt slasher makes one bite attack and one crippling slash attack.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Crippling Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage, and the target has their speed halved until the start of the Glyphid grunt slasher’s next turn.
Small beast (Glyphid), unaligned
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 10 (+0) | 2 (-4) | 10 (+0) | 2 (-4) |
Cavern Crawler. The Glyphid grunt can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, moving through difficult terrain doesn’t cost it extra movement.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Tiny beast (Glyphid), unaligned
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 10 (+0) | 1 (-5) | 10 (+0) | 1 (-5) |
Cavern Crawler. The Glyphid swarmer can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, moving through difficult terrain doesn’t cost it extra movement.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.